============= = Changelog = ============= Firsts versions without Dawnguard: • v0.9 (Pre-Beta) - Initial release • v1.0 (Beta) - Weapons appear correctly on the menu. • v1.0.1 (Beta) - Auriel’s Sword is now in the right category of the Forge, namely “Elven”. • v1.0.3 (Beta) - Slightly increased the silver power of Auriel’s Sword to rebalance it with the Bow. Own weapons powers now have a separate entry in the Creation Kit, which allows the Mod to be completely standalone. • v1.1 (Beta) - Adjustment of raw materials for forging and tempering. The number of Grand Soul Gems filled was decreased, but now we need 2 Dragon Scales for Auriel’s Sword and 2 Dragon Bones for Auriel’s Bow. • v1.2 - Fixed the texture bug reported in v2.1 and adding the enchanted version of the Auriel’s Sword as in v2.2. • v1.2.1 - Added a standalone Auriel’s Shield with the same enchantment in v2.2, but without the “Fus Ro Dah” effect. Dawnguard required: • v1.5.0 (Pre-Alpha) - Added Vanilla Sun Damage to the enchantment of the Auriel’s Bow, in addition to the effect of Dawnbreaker. The Mod now requires Dawnguard.esm. • v1.5.1 (Alpha) - Given the impossibility to linking the “standalone” Auriel’s Bow to scripts of the original DLC’s bow, this last is now directly modified by my Mod. The ancient weapon becomes “Old Auriel’s Bow”, with unchanged statistics, but without enchantment and a value reduced to 4200 septims. Therefore, the access paths for the Bow’s meshes and textures are aligned with those of the DLC (data/meshes ~ texture/dlc01/weapons/auriel) compared to version 1.1. The Sword Auriel remains standalone. • v1.5.2 (Pre-Beta) - Modifying smithing recipe for Auriel’s Bow. The Bow is destructible (to retrieve its enchantment) and craftable (with the “Old Bow Auriel” + some gems) to be recoverable (and can be acquired without having to finish the Dawnguard Quest). Thus, values of Auriel’s weapons are slightly adjusted. The Bow is listed at 6200 septims and the Sword at 5800. • v1.5.3 (Pre-Beta) - The arrows’ speed linked to the Auriel’s Bow (Bloodcursed and Sunhallowed Elven Arrows) goes from 3600 to 5400 cm/s, as the crossbow bolts. Damage of the arrows rises to 24 (knowing that Daedric is 23 and Draconic 25 damage). Finally, the value of Sunhallowed Elven Arrows rises from 16 to 160 septims. Idem for Bloodcursed Elven Arrows (from 6 to 60 septims). • v1.6 (Beta) - Adjustment of “Auriel’s Dawn” enchantment to make it balanced. Fire Damage is removed, but the explosion of Dawnbreaker remains. Any enchanted weapon with Auriel’s Dawn will now have the Shader of Fire enchantment (red radiation of the weapon, as v1.1). Finally, contrary to what the game tells, sun damage is 10 in fact on non-Undead and 60 on the Undead on Normal difficulty. (A bug in the enchantment of Vanilla Auriel’s Bow did that non-Undead took only one sun damage! Tested and verified during the Beta-Test by abusing the code “getav health” on various enemies.) Combined with Sunhallowed Elven Arrows (already enchanted in the Vanilla game), the cumulative sun damage bonus increased to 30 on non-Undead, and 120 for the Undead. • v1.6.1 (Beta) - The base damage of Auriel’s sword increases from 12 to 13 to align it with the DPS of a Daedric Sword and rebalance it towards the Auriel’s Bow. • v1.6.2 (Beta) - Given the low Mana cost of the Auriel’s Dawn, the charge of Auriel’s Bow going from 8000 to 3200. • v1.8 (Beta) - Integration and modification of Auriel’s Shield. Inspired by the “Relentless Dragonslayer’s Shield” of Deadly Dragons, the legendary shield also integrates the skin of the Mod “Mystic Elven Armor” by Sader, much more Lore Friendly than what Bethesda has served us on Dawnguard. Moreover, its enchantment is enhanced. In addition of the “Fus Ro Dah” effect (unmodified), it includes a barrier that repels spells while blocking, as the Spellbreaker, but twice as powerful. Finally, its armor rating rises from 32 to 38, its market value is quintupled and the Artifact becomes a Light Armor of 4 Kg instead of 14. (An Elvish God wears elven equipment, so light; it flows at the source of Lore.) I also took the opportunity to correct some wrong keywords, as the Mod “Better Auriel’s Shield” of popcorn71. • v1.9 (Beta) - Fixed silver damage bonus that was not taken into account with the Auriel’s Sword due to a missing keyword (WeapMaterialSilver) on the weapon. • v1.9.1 (Beta) - From the fact that the addition of Keyword WeapMaterialSilver doubled and made overpowering the improvement of Auriel’s Sword on the wheel, it was removed; and the script for silver damage has been modified to be taken into account by the elven nature of the weapon (WeapMaterialElven). • v2.0 (Beta) - Creation of the seaurielspedestal01.nif file to correct the mismatched meshes towards textures when the bow appears on its pedestal in the Inner Sanctum. • v2.1 - Fixed a major bug which generated purple textures on Auriel’s equipment due to a wrong access path of textures on the meshes. • v2.2 - Adding enchanted version of Auriel’s Sword. Auriel’s Shield sees its value increased by 2000 septims and won the Fire Resistance, like Arena and Daggerfall. • v2.3 - Possibility to forge Sunhallowed and Bloodcursed Elven Arrows in any forge, provided you have at least one copy of these arrows. • v2.3.1 - Removing the bow model of Isilmeriel following her refusal. He was replaced by another elven model I’m sure I have permission. Skyrim Special Edition – v 2.4: • Adjusting the stats of Auriel’s Sword and Bow at the level of Dragonbone weapons, but with a slightly higher speed factor (= best weapons of Skyrim). • Sunhallowed and Bloodcursed Elven Arrows damage increased from 24 to 25 (as Dragonbone arrows). • The "Old" versions of Auriel's Sword and Bow are forgeable without any special smithing’s prerequisites except Elven Forge Perk + having Dragon's Scales and Bones. These two weapons are enchantment-free and equivalent to ebonite in terms of power. • System of "rebuild" for old bow and old sword to restore their true power ... but it will be necessary to be worthy to Auriel to gain this privilege. • There is no need to have a copy of Sunhallowed or Bloodcursed Elven Arrows to craft them by 20. Instead, the recipe unlocks automatically once the Forgotten Vale’s quest is completed. • Slightly increased the Mana amount for the Bow: 3600 instead of 3200, allowing up to 124 shots before reload. • Addition of the Old Auriel’s Sword, a less powerful version with less crafting prerequisites. • Increased the value of the Shield, Sword and Bow to 7500, 8000 and 9000 septims, respectively. The "old" weapons decreased to 2000 septims. • Dawn of Auriel now explodes 1 time out of 2 instead of 1 time out of 4 when an undead succumbs less than 10 seconds after being damaged by an enchanted Auriel’s weapon. Be careful if you are a Vampire, especially if you use the Blessed Sword! • Added keywords "DaedricArtifact" and "VendorItemDaedricArtifact" to the Auriel equipment (except the "old" weapons). Final version – v 3.0: • Cleaning Dirty Edits. • Significant increase of the (ridiculously low) Sun damage from the Solar Flare caused by a shot of Sunhallowed arrow to the Sun with Auriel’s Bow. The impact of a solar ray now deals 30 damage instead of 14 to normal enemies and 80 instead of 44 to the Undead. The effect lasts 20 seconds instead of 15, and now only hits hostile enemies or NPCs. • Modulation of Auriel’s Bow enchantment by the use of Bloodcursed Elven Arrows and the vampiric player’s statut. The altered enchantment has appropriate visual effects. • Added an alternative recipe for Bloodcursed Elven Arrows. • Added 4 loading screens about the Lore of Auriel’s Weaponry, for more immersion. • Added a book written by a well-known character from Morrowind and available at the Skyforge. It also explains the of Auriel’s Weaponry in detail. • Added an optional folder to restore the original model of the Bow and/or the Shield. • v3.0.1 – Corrected some spelling errors in the book and created a BSA archive encompassing all resources of this mod (BSA only for Skyrim SE). • v3.0.2 – Create a FOMOD installer (for the full version). • v3.1 – Significant increase in the power of the silver effect for Auriel’s Swords, solar flare duration and Auriel’s Dawn enchantment. The value of Auriel's weaponry increases by about 15%. Fixes an issue on third party weapons enchanted with Auriel's Dawn. The presentation of the mod is also revised.